flash « Live from the Phoenix Asteroids… | Flash development / Motion graphics / Video post-production

Stones of Thanos

posted by on 2010.12.10, under 2010, commercial work, demo (playable), flash
10:

Thanos is an evil cosmic tyrant hell-bent on mayhem and destruction. The Super Hero Squad (consisting of Iron Man, Scarlet Witch, Nova and Thor) must stop him using the six Infinity Gems to gain absolute dominion over the Universe!

This is a Flash game I built for Marvel and Disney, hosted on Marvelkids.com and Disney sites. It was tough, but good fun, to build and I’m really glad I had such nice artwork to work with. There’s some really nice tile-work here, courtesy of my colleague at Soap, Hanjin Yoon.

You can play the game here!

Vodafone G-Force

posted by on 2010.04.07, under 2010, commercial work, demo (playable), demo (video), flash
07:

I’ve just completed another project for my friends at Skive. The Vodafone G-Force project simulates the effect of the g-forces experienced by a Formula 1 driver during a race. The idea is to place the user into the driving seat and show how the forces stretch and warp their face in potentially amusing ways.

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Seat Ibiza

posted by on 2010.04.07, under 2010, commercial work, demo (playable), flash
07:

This is an update to the Seat Ibiza Cherub game. It has some new features: new cars available when the user reaches a certain score, more characters and obstacles… and a minigun(!)

Seat Ibiza

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Seat Ibiza Cherub

posted by on 2010.02.14, under 2010, commercial work, demo (playable), flash
14:

I recently worked on a Flash game for Seat, via Mediacom, which would be played within a Facebook application. The idea of the game follows Seat’s campaign promoting their Cupra “Cherub”, where a rather mean-looking cherub, floating atop a Cupra, shoots love arrows at any passers-by who happen to look at the car. The object of the game is the same: you control the car, aim the cherub’s arrow-firing cannons and have to shoot as many pedestrians as possible before time runs out.

Seat Ibiza Cherub

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Fearless

posted by on 2010.01.14, under 2009, commercial work, demo (playable), flash
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Fearless are a creative ideas company who hired me to build their new Flash website. I really like the design, especially the hints of Americana – which I love. This project afforded me the opportunity to code subtle ambient effects and background lighting changes, all of which go to create mood and atmosphere.

FearlessIdeas

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Bond in HD

posted by on 2010.01.14, under 2009, commercial work, demo (playable), demo (video), flash
14:

This Flash website promoted a season of James Bond films shown in HD; it was also linked to a competition to win some HD decoders. The competition takes the form of a quiz on Bond trivia where users make their choice by, of course, shooting their selected option.

Bond

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Start Thinking Soldier Mission #4

posted by on 2010.01.14, under 2009, commercial work, demo (playable), demo (video), flash
14:

The final mission in the ‘Start Thinking Soldier’ campaign.

We open on the capture of an oil field by enemy insurgents. The mission’s objective is to regain control and restore power to the local population.

The mission begins with a crack team dropped by parachute under cover of darkness. Once assembled the team must cross enemy lines and assemble outside the insurgent stronghold. There, at the given signal, the team must mount the final assault.

Army Mission 4

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Start Thinking Soldier Mission #3

posted by on 2010.01.14, under 2009, commercial work, demo (playable), demo (video), flash
14:

The third mission in the campaign tests a user’s leadership skills.

We open on the aftermath of an earthquake. Local towns are threatened by rivers bursting their banks and survivors facing disease and starvation. It is the user’s mission to coordinate relief efforts and respond to rapidly changing scenarios, to save stranded flood victims in an Army boat and drive a battlefield ambulance to where it is needed most.

Army Mission 3

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Start Thinking Soldier Mission #2

posted by on 2010.01.11, under 2009, commercial work, demo (playable), demo (video), flash
11:

Mission #2 sets the user challenges that focus on decision-making.

We open on a tactical and strategic challenge where the objective is to accurately place mortar teams. The action then switches to the mortar fire controller, who must direct mortar fire before the enemy escape. The final stage of the mission sees fire teams splitting up and venturing through an enemy-held town to capture the enemy mortar commander.

Army Mission 2

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Start Thinking Soldier Mission #1

posted by on 2010.01.11, under 2009, commercial work, demo (playable), demo (video), flash
11:

The opening mission in the ‘Start Thinking Soldier’ campaign for the COI.

The user is plunged straight into the action. They must act quickly and think on their feet. The objective is to capture a bomb-making enemy insurgent. The mission takes them from a time-critical IED search, a hunt through dark, claustrophobic tunnels to a final confrontation with an enemy helicopter.

Army Mission 1

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