Live from the Phoenix Asteroids… | Flash development / Motion graphics / Video post-production

Fearless

posted by on 2010.01.14, under 2009, commercial work, demo (playable), flash
14:

Fearless are a creative ideas company who hired me to build their new Flash website. I really like the design, especially the hints of Americana – which I love. This project afforded me the opportunity to code subtle ambient effects and background lighting changes, all of which go to create mood and atmosphere.

FearlessIdeas

continue reading…

Bond in HD

posted by on 2010.01.14, under 2009, commercial work, demo (playable), demo (video), flash
14:

This Flash website promoted a season of James Bond films shown in HD; it was also linked to a competition to win some HD decoders. The competition takes the form of a quiz on Bond trivia where users make their choice by, of course, shooting their selected option.

Bond

continue reading…

Start Thinking Soldier Mission #4

posted by on 2010.01.14, under 2009, commercial work, demo (playable), demo (video), flash
14:

The final mission in the ‘Start Thinking Soldier’ campaign.

We open on the capture of an oil field by enemy insurgents. The mission’s objective is to regain control and restore power to the local population.

The mission begins with a crack team dropped by parachute under cover of darkness. Once assembled the team must cross enemy lines and assemble outside the insurgent stronghold. There, at the given signal, the team must mount the final assault.

Army Mission 4

continue reading…

Start Thinking Soldier Mission #3

posted by on 2010.01.14, under 2009, commercial work, demo (playable), demo (video), flash
14:

The third mission in the campaign tests a user’s leadership skills.

We open on the aftermath of an earthquake. Local towns are threatened by rivers bursting their banks and survivors facing disease and starvation. It is the user’s mission to coordinate relief efforts and respond to rapidly changing scenarios, to save stranded flood victims in an Army boat and drive a battlefield ambulance to where it is needed most.

Army Mission 3

continue reading…

Start Thinking Soldier Mission #2

posted by on 2010.01.11, under 2009, commercial work, demo (playable), demo (video), flash
11:

Mission #2 sets the user challenges that focus on decision-making.

We open on a tactical and strategic challenge where the objective is to accurately place mortar teams. The action then switches to the mortar fire controller, who must direct mortar fire before the enemy escape. The final stage of the mission sees fire teams splitting up and venturing through an enemy-held town to capture the enemy mortar commander.

Army Mission 2

continue reading…

Start Thinking Soldier Mission #1

posted by on 2010.01.11, under 2009, commercial work, demo (playable), demo (video), flash
11:

The opening mission in the ‘Start Thinking Soldier’ campaign for the COI.

The user is plunged straight into the action. They must act quickly and think on their feet. The objective is to capture a bomb-making enemy insurgent. The mission takes them from a time-critical IED search, a hunt through dark, claustrophobic tunnels to a final confrontation with an enemy helicopter.

Army Mission 1

continue reading…

Flora by Gucci

posted by on 2010.01.11, under 2008, commercial work, demo (video), flash, motion graphics
11:

To mark the release of the new fragrance, ‘Flora’, Gucci hired acclaimed director Chris Cunningham to direct an advert, utilising his unique visual style. The online campaign was tasked with providing an interactive experience to match it.

The overall idea was to bring the ‘Grace Kelly pattern’ to life and use it to present the concept, history and features of the fragance.

The solution was to combine motion graphics with Flash. Each section required a unique series of animations and presented a different challenge.

Flora by Gucci

continue reading…

Telewest Telecoms 2.0

posted by on 2010.01.11, under 2008, 3D, commercial work, flash
11:

The Telewest Telecoms 2.0 project featured an interesting Papervision menu, where content spins in a carousel around the user.

Telewest

continue reading…

Volvo Ocean Race

posted by on 2010.01.11, under 2008, 3D, commercial work, demo (playable), flash
11:

The Volvo Ocean Race covers 37,000 nautical miles of the Earth’s most treacherous waters, where crews experience temperatures of -5 to +40 degrees C, constant danger from the sea, hunger and sleep deprivation. Everything depends on the skill of the yacht’s captain and the design of the yacht itself.

A key feature of the website was a 3D Yacht Tour, where one can explore one of the competing yachts. It was my task to build a Flash module capable of seamlessly preloading and displaying pre-rendered 3D sequences while still giving a user as much control as possible.

Volvo Ocean Race

continue reading…

Shell MPU Game and Banners

11:

During my stint at Twentysix I worked on various campaigns for Shell. These included rich-media banners and a driving game hosted in an MPU. The game’s objective is to dodge obstacles in the road and pick up beneficial items like guitars and holiday icons.

Shell

continue reading…

pagetop