This is a music video for Amplifier. I worked on this with a few friends back in London: Adriano Gazza, John Angless and Laura Henry. It’s pretty psychedelic so sit back, relax and, in the words of Kuato, open your mind…
I don’t usually post banner work because it’s not really my area of interest or expertise. That said, I recently worked on the animation side of a banner campaign for Activision promoting the release of DJ Hero 2. I’m pretty happy with the animation I produced, hence am sharing it here.
Read on to see the animation in action…
I’ve just completed another project for my friends at Skive. The Vodafone G-Force project simulates the effect of the g-forces experienced by a Formula 1 driver during a race. The idea is to place the user into the driving seat and show how the forces stretch and warp their face in potentially amusing ways.
I recently made a showreel video for the Away3D team, showcasing the fantastic work people have produced using their real-time 3D engine. The video was shown as part of Rob Bateman‘s recent presentation at LFPUG.
This Flash website promoted a season of James Bond films shown in HD; it was also linked to a competition to win some HD decoders. The competition takes the form of a quiz on Bond trivia where users make their choice by, of course, shooting their selected option.
The final mission in the ‘Start Thinking Soldier’ campaign.
We open on the capture of an oil field by enemy insurgents. The mission’s objective is to regain control and restore power to the local population.
The mission begins with a crack team dropped by parachute under cover of darkness. Once assembled the team must cross enemy lines and assemble outside the insurgent stronghold. There, at the given signal, the team must mount the final assault.
The third mission in the campaign tests a user’s leadership skills.
We open on the aftermath of an earthquake. Local towns are threatened by rivers bursting their banks and survivors facing disease and starvation. It is the user’s mission to coordinate relief efforts and respond to rapidly changing scenarios, to save stranded flood victims in an Army boat and drive a battlefield ambulance to where it is needed most.
Mission #2 sets the user challenges that focus on decision-making.
We open on a tactical and strategic challenge where the objective is to accurately place mortar teams. The action then switches to the mortar fire controller, who must direct mortar fire before the enemy escape. The final stage of the mission sees fire teams splitting up and venturing through an enemy-held town to capture the enemy mortar commander.
The opening mission in the ‘Start Thinking Soldier’ campaign for the COI.
The user is plunged straight into the action. They must act quickly and think on their feet. The objective is to capture a bomb-making enemy insurgent. The mission takes them from a time-critical IED search, a hunt through dark, claustrophobic tunnels to a final confrontation with an enemy helicopter.
To mark the release of the new fragrance, ‘Flora’, Gucci hired acclaimed director Chris Cunningham to direct an advert, utilising his unique visual style. The online campaign was tasked with providing an interactive experience to match it.
The overall idea was to bring the ‘Grace Kelly pattern’ to life and use it to present the concept, history and features of the fragance.
The solution was to combine motion graphics with Flash. Each section required a unique series of animations and presented a different challenge.